using UnityEngine;

namespace LFramework
{
    public enum UIGroupType
    {
        Normal,
        Popup,
        Top
    }

    /// <summary>
    /// UI分组
    /// </summary>
    [System.Serializable]
    public class UIGroup
    {
        /// <summary>
        /// 分组类型
        /// </summary>
        public UIGroupType GroupType;

        /// <summary>
        /// 分组Canvas
        /// </summary>
        public Transform GroupCanvas;
    }
}